- Year
- 2026
- Project
- school group project
Tools
Briefing
We were challenged to design a human-centred experience for people living aboard a generation spaceship, combining digital and physical elements.
MY ROLE
As a team of three, we worked together on UX research, concept development, prototyping and usability testing. I also took on the role of project manager, coordinating tasks and keeping the team on track.


Process
Research & Concept
We explored how repetitive routines and the absence of natural seasons could affect people’s well-being in space.
Our solution was EVO, a system that recreates seasonal rhythms and encourages social interaction through shared events.
Experience design
EVO combines a digital calendar for discovering, planning and creating events with environmental changes using light, temperature and immersive projections.
Prototyping & Testing
We designed and iterated on an interactive calendar prototype, testing navigation, event discovery and creation. We also used projection mapping to simulate the physical experience and gather feedback.
Full process
Want to see more? Explore our UX process in FigJam and the prototype designs in Figma.







Result
A digital and physical prototype exploring how seasonal changes and shared experiences could make long-term life in space feel less repetitive and more connected.











