EVO on a laptop and a phone: the seasonal experience system’s intro and its event calendar

EVO

{ UX }

A digital and physical experience designed to bring seasonal changes and shared moments to life aboard a generation spaceship.

Year
2026
Project
school group project

Tools

  • Figma
  • MadMapper

Briefing

We were challenged to design a human-centred experience for people living aboard a generation spaceship, combining digital and physical elements.

MY ROLE

As a team of three, we worked together on UX research, concept development, prototyping and usability testing. I also took on the role of project manager, coordinating tasks and keeping the team on track.

The brief: the interstellar spaceship description, a summary and the topics to explore
Research notes and quotes, sorted by theme, with the affected areas of life aboard

Process

Research & Concept

We explored how repetitive routines and the absence of natural seasons could affect people’s well-being in space.

Our solution was EVO, a system that recreates seasonal rhythms and encourages social interaction through shared events.

Experience design

EVO combines a digital calendar for discovering, planning and creating events with environmental changes using light, temperature and immersive projections.

Prototyping & Testing

We designed and iterated on an interactive calendar prototype, testing navigation, event discovery and creation. We also used projection mapping to simulate the physical experience and gather feedback.

Full process

Want to see more? Explore our UX process in FigJam and the prototype designs in Figma.

FigJam(opens in a new tab)Figma(opens in a new tab)
The research question board: what we already know, what we want to know, and converging
A Six Thinking Hats session on the concept
The content lists and flowcharts for the calendar
The final concept: a digital calendar layer and a physical layer of immersive experiences
The test plan: what we test, the target user and the intro for the test
The testing and iterating board in FigJam, with three rounds of tests
The EVO calendar prototype in Figma

Result

A digital and physical prototype exploring how seasonal changes and shared experiences could make long-term life in space feel less repetitive and more connected.

Prototype(opens in a new tab)UX microsite(opens in a new tab)
The brief: the interstellar spaceship description, a summary and the topics to explore
Research notes and quotes, sorted by theme, with the affected areas of life aboard
The research question board: what we already know, what we want to know, and converging
A Six Thinking Hats session on the concept
The content lists and flowcharts for the calendar
The final concept: a digital calendar layer and a physical layer of immersive experiences
The test plan: what we test, the target user and the intro for the test
The testing and iterating board in FigJam, with three rounds of tests
The EVO calendar prototype in Figma
Let’s work together