MemoMe on a laptop and a phone: a map of Antwerp full of memory pins

MemoMe

{ Visual Design }{ UX }{ Development }

A web app for discovering Antwerp through the memories and recommendations of locals and travellers.

Client
visit Antwerp
Year
2026
Project
school group project

Tools

  • Figma
  • Photoshop
  • After Effects
  • React
  • Vercel
  • Strapi
  • GitHub

Briefing

Visit Antwerp challenged us to encourage young travellers (18–36) to choose Antwerp for a multi-day trip through a digital-first experience and campaign.

MY ROLE

I managed our four-person team and contributed to UX research, concept development, branding, interface design, campaign visuals and the case movie.

Visit Antwerp’s identity: its colours, campaign visuals and logos
Photos of Antwerp with handwritten notes

Process

Research & Concept

We interviewed 21 young people and found that personal recommendations felt more trustworthy than viral tourist spots.

That insight led to MemoMe: a map where visitors discover places through shared memories and leave their own stories behind.

Visual & Interaction design

We combined Visit Antwerp’s identity with scrapbook-inspired visuals. I designed the map, Discover pages and add/edit memory flow, and reviewed the screens for visual consistency.

Usability testing

Two rounds of testing helped us improve navigation, labels and interaction feedback. By the second round, almost every task was completed without help.

Full process

Want to see more? Explore our UX process in FigJam and the complete designs in Figma.

FigJam(opens in a new tab)Figma(opens in a new tab)
The interview plan: the questions, the places and the changes between versions
The four design principles: trusted by people, personal discovery, guided spontaneity and intuitive explorationThe user journey board in FigJam
Storyboard sketches of a visitor using MemoMe around the city
The MemoMe styleboard: fonts, colours, social media and sticker references
Sticker inspiration boards
The usability test templates in FigJam
The user flows board in FigJam
The app structure board in FigJam

Result

MemoMe became a working web app, supported by QR-code stickers, posters and social media content. The client responded positively to how we incorporated their identity.

Website(opens in a new tab)UX microsite(opens in a new tab)Instagram(opens in a new tab)GitHub(opens in a new tab)
The finished MemoMe map on a desktop screen
MemoMe on two phones: the Discover page and the map
The Discover page and the map on a desktop screen
Visit Antwerp’s identity: its colours, campaign visuals and logos
Photos of Antwerp with handwritten notes
The interview plan: the questions, the places and the changes between versions
The four design principles: trusted by people, personal discovery, guided spontaneity and intuitive exploration
The user journey board in FigJam
Storyboard sketches of a visitor using MemoMe around the city
The MemoMe styleboard: fonts, colours, social media and sticker references
Sticker inspiration boards
The usability test templates in FigJam
The user flows board in FigJam
The app structure board in FigJam
The finished MemoMe map on a desktop screen
MemoMe on two phones: the Discover page and the map
The Discover page and the map on a desktop screen
Let’s work together